Gamification

A General Theory of Influence in a DIME/PMESII/ASCOP/IRC2 Model

Abstract:

The leading question of this paper is “How can one conceptualise influence warfare in order to simulate it?” The authors discuss the foundational aspects of theory and model of influence warfare by building a conceptual framework. The framework forms a prism with three axes along the DIME/PMESII/ASCOP dimensions. The DIME concept groups the many instru-ments of power a nation-state can muster into four elements: Diplomacy, Information, Military, and Economics. PMESII describes the operational environment in six domains: Political, Military, Economic, Social, Information, and Infrastructure. ASCOPE is used in COunterINsurgency (COIN) environments to analyse the cultural and human environment (the ‘human terrain’) and encompasses Areas, Structures, Capabilities, Organization, People, and Events.

Journal of Information Warfare

The definitive publication for the best and latest research and analysis on information warfare, information operations, and cyber crime. Available in traditional hard copy or online.

Keywords

C

C2
C2S
CDX
CIA
CIP
CPS

I

IA
ICS

S

SOA

X

XRY

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