Gaming

Dissuasion, Disinformation, Dissonance: Complexity and Autocritique as Tools of Information Warfare

ABSTRACT

This paper argues that the cyber terrain offers opportunities for developing strategies and tactics of information warfare which are based on the techniques already deployed by anti- establishment actors: détournement, satire, and the appropriation and subversion of pre-existing media artefacts. It also argues that the inherent complexity, diversity, and apparent anarchy of the online realm aids, rather than threatens, the effective exercise of influence. Finally, it contends that information warfare and influence must be conducted through media, which are integral to the experience of the intended targets, and suggests that recent developments in gaming merit investigation.

Journal of Information Warfare

The definitive publication for the best and latest research and analysis on information warfare, information operations, and cyber crime. Available in traditional hard copy or online.

Keywords

A

AI
APT

C

C2
C2S
CDX
CIA
CIP
CPS

D

DNS
DoD
DoS

I

IA
ICS

M

S

SOA

X

XRY

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The definitive publication for the best and latest research and analysis on information warfare, information operations, and cyber crime. Available in traditional hard copy or online.

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